Friday, August 5, 2022

Tuesday, August 2, 2022

Roles on a creative team

 Animator : Motion

Art Director : Responsible for the bigger vision of the project, keeps everything in the world being created by coordinating the rest of the design team.

Storyboard Artist : During the early stages of an animation’s life, the storyboarding team will be responsible for sketching out, shot by shot, exactly how they want the animation to look. This is where a script gets turned into a story. This process will be carried out in close relation to the director and scriptwriting teams and will form the first mock up of the animation to make sure that the narrative, pacing, action and continuity makes sense.

Concept Artist : Early phase, takes script and elements and explores possible avenues to tell the story - Defines the eventual look and feel of the story being told.

Compositor : As a compositor, you may be tasked with integrating objects not part of an original shot into the scene as if they were there all along; or, when working in a fully generated world, ensuring each element adheres to all the established environmental and geometrical guidelines.

Designer : In charge of designing how an audience interacts with the thing being created. Translating conceptual ideas into final designs.

Creative Director : After meetings with clients, the creative director communicates the project vision to the next level of directors and staff, serving as mediator between the client and the creatives to ensure the project is delivered on time and on brand.

Director : directors have final say on production, answering only to the client. They call the shots, corral the cast, confer with creatives, coordinate with project managers, and oversee the budget. There are opportunities for directors in film and theatre, as well as motion design and game studios.

Texture Artist:  They use an arsenal of hair, scales, wrinkles, freckles, moisture and other textures to ‘texture map’ or wrap these textures around the models, giving them depth, complexity and realism.

Lighting Designer: are some of the most important people in bigger studios. They make sure that the lighting, mood and color balance is consistent throughout a shot or a scene.

Editor : Often, animations and video footage are delivered piecemeal, out of order or with extraneous inclusions; it's the editor's job to piece the materials together in a timeline that most effectively conveys the message, following the storyboard or script. Works with Director after everything is produced, to sew it all together into a finished piece.

Producer : the producer manages the logistics and business operations, even before the production starts. The producer is typically responsible for planning, coordinating and supervising pre-production, production and post-production. This may include searching for and selecting material for development, overseeing script development, leading the pitch to secure financial backing, and handling the hires (pre-production). The producer is also charged with ensuring the film is delivered on time and within budget (production). Finally, the producer oversees the marketing and distribution (post-production).


The art department is a group of artists that are responsible for designing and creating the film’s sets. The art department is under the supervision of the production designer.

Individuals in this department may include:
art directors
set decorators (who purchase and arrange props)
prop master
scenic artists
storyboard artists

Other departments in film:
DP (Director of Photography/Cinematographer)
Lighting/electrical dept - called Grips
Live Special Effects
Makeup and Wardrobe
Crafty