Main goal for today is to have notes that respond to each of these 3 main questions/concepts for a board game that might be an exploration of your life. Don't worry about whether things are good or important enough - just write everything down, so you have more resources to play with later.
1. Environment Design
(Group brainstorm about what that could look like, 5 minutes to record)
+ What environments describe our life? Are there multiple?
+ Do you want to build a game based on your life out of real/literal things? Or are there symbolic landscapes that feel more evocative?
+ What are some possible landscapes we could us to describe our experiences? (An airplane taking us to different countries, a treasure map, a moon landing, a river?)
2. Obstacles - things in our lives that slow us down or force us to deviate in our path
(Group brainstorm about what that could look like, 5 minutes to record)
+ What is an obstacle? What are some ways they might manifest in someone's life?
+ What obstacles have we faced, or expect we might have to come up against at some point?
+ What could we use to represent those obstacles? (Anxiety Monsters, Walls, Sisyphus etc)
3. Pathways through Life
(Group brainstorm about what that could look like, 5 minutes to record)
+ What does your path look like? Smooth? Rocky? Like a maze, a garden, a golden brick road, a stairway to heaven? What are some different kinds of pathways?
+ What support structures exist in your life? (Family, friends, religion, sports, time/coming of age/future plans?)
+ What could we use to represent them? (bridges, helping hands, ladders, time warps?)
+ What are your goals? (To get through High School, to become an adult, to pass regents, to know yourself?)
Day 2: Intersections + Map Making
Look at different kinds of Board Game play styles, pathways
Some basic gameplay structures:
1. Pathways heading to a destination or outcome
2. Traps/walls/blocks - things that slow down a player
3. Gifts/jumps/magical bridges
4. ?
Draft initial components:
Core rule requirements to be considered:
1. How do players move + escape obstacles
2. How does this game incorporate personal experiences into gameplay?
3. What needs to happen for the game to be concluded? What is the goal of the game and how is it achieved?
As soon as you are ready to begin on your final piece - present your sketch to receive materials. By the 3rd session on this project, we will all be constructing our games.